GH2 - TTFAF Replica

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This is my Replica of the GH3 version of Through the Fire and Flames for GH2. I wanted to know what it would be like on the GH2 engine. The note chart is identical, except for 2 notes that should have been small sustains, only making a difference of about 50 points total. My audio runs on a little longer than the GH3 version. My chart has 54 more notes than the GH3 version, all in the section at the end that goes R-O-R-B-R-O-R-B-R-O-R-B, You all know what I am talking about. The timesignature is also off, I didn't bother to set that, so the SP runs a little longer in my chart. I am close to a 5* of the song on GH3, but it much harder to keep combo in required places to get a good score.

It really depends on what point you want make to choose if it is harder on GH3 or GH2. As skill oriented, it is harder on GH2. GH3 is just overall harder to pass because of the engine having a low tolerance for missing notes, allowing you to fail faster.

The intro is about the same, although it is easier to make your way through one handed, it is also easier to break combo while tapping.

The fast strumming sections are much easier to keep combo in GH3, because it doesn't count your strums when you strum them. In GH3 you can strum too fast and it will match them up with the notes for you, unless you are strumming entirely too fast, but if you are around the general speed it will match it up for you. In GH2 you have to be much more precise when you hit another button, such as G to O. The hammeron mixes up your strum pattern if you hit the O a little early, the matchup in GH2 isn't game assisted at all, it's all you.

Most of the slow parts (or hand resting sections if you don't have endurance) that require a lot of strumming, are mostly HOs in the GH2 engine. It makes it a lot easier to keep combo in those places.

The solo, in my opinion is a lot easier to keep combo in the majority of it. For one, there aren't any random strums to drive you crazy. You also don't have to wait for the GH3 engine to hit the HO for you. (In GH3 you hold the fret down, and when the gem crosses the fretbar, it hits the HO for you). In GH2, when you hit the fret, the note gets hit, allowing for leeway on your timing to get faster or slower to even yourself out.

The crazy parts that are just retarded make you fail faster in GH2. This doesn't mean that GH2 makes you fail faster. If you didn't try to hit any of the notes, GH3 would bring your meter down farther. GH2 isn't as forgiving as GH3. The impossible sections are even more impossible to hit. I failed at the end of the red snake my first time through the song because I missed so many notes. GH3 really lets you get lucky with fingerspam.

My opinion GH2 is better than GH3. GH2 is more skill oriented, and it is just more fun. It's my opinion (the fun part), and I'm sticking to it.

This video isn't my best run. I barely squeaked by with a 4* in my best run, maybe only because I have a lower Timesignature.

NO, I will not send you this chart. Remake it yourself, it wasn't hard. The BPM on changes twice. From one BPM to another, and back.

You may be wondering how I charted the red snake, simple, I doubled the bpm and charted them as 32nd notes. It came out perfectly. Everything in the chart is in GREAT sync.

I hope you enjoy?

Channel: Entertainment
Uploaded: February 13, 2008 at 11:30 pm
Author: Kapr1Sun

Length: 00:07:51
Rating: 4.74
Views: 7556

Tags: Guitar Hero II III two three GH Through the fire and flames TTFAF 5* 4* 3* custom

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numbing numbered numerous Comments:
m0nj3 (October 25, 2008 at 3:49 am)
i actually think i would fail if i would try TTFAF on gh2, i mostly tap all of the solo, and since the timing window is more precise in gh2 it makes it harder to tap
yomama604 (October 21, 2008 at 10:08 pm)
how did u record this and does it work for ps2 plz tell me
Kapr1Sun (October 21, 2008 at 10:55 pm)
This is PS2. I recorded it using a capture device called a "Gamebridge." It runs through USB2.0
stupidmonkeys8 (November 20, 2008 at 4:58 pm)
and record with like camtasia or something?
Kapr1Sun (November 20, 2008 at 9:47 pm)
The Gamebridge comes with it's own software (if that is what camtasia is?).
sk8erandrummer1990 (October 12, 2008 at 5:42 pm)
please tell me im begging u! i played every song in gh2 and get tired of em and i really want to know plz plz plz!! ty
sk8erandrummer1990 (October 12, 2008 at 5:40 pm)
how do u hack ttfaf onto gh2??????
Kapr1Sun (September 28, 2008 at 7:29 pm)
I think GH3 is harder to alt-strum on because it doesn't let you know if you are strumming too fast. If you mess up in GH2, it's your fault, in GH3, it's unpredictable. Sometimes strumming a HO/PO will give you an extra strum at the end of a sequence.
Asdfology (September 30, 2008 at 3:50 am)
Could just be me then. I can't alt-strum for shit in Gh2. But I've only played Gh2 a few times, since the last few days. I started on Gh3 and I'm used to it. So that could be why. I still think you did great on the TTFAF for it having absolutely no timing window for ho/po's. That's what really gets me, since I'm so used to being able to press the hammer-on's whenever, and not right when they pass the note chart.
Kapr1Sun (October 1, 2008 at 4:42 pm)
GH2 should be easier to alt-strum on. You can tell if you are going too slow or too fast by how far off the notes are from the hitterthingy. GH3 only lets you see if you are going too slow, because if you strum early in the timing window, it doesn't actually hit the note until the note crosses. I've been playing since day 1 of GH1 (not seriously obvious, if I played seriously, I'd be the best in the world, or I'd have a stack of broken controllers), so the GH2 timing window was good for me :D